Extends:
Modifiers:
Source code
SFDecos.SFSink%%
{
DrawType=DT_Mesh
Mesh=LodMesh'SFDecos.SFSink'
MultiSkins(0)=Texture'SFDecos.Skins.JSFShower1'
CollisionRadius=24.000000
CollisionHeight=10.000000
bCollideActors=True
bBlockActors=True
bBlockPlayers=True
}